//Mouse.java import java.awt.*; import java.applet.*; public class Mouse extends Applet { String text=""; public void paint(Graphics g) { g.drawString(text,20,20); } public boolean mouseDown(Event evt,int x,int y)//鼠标按下处理函数 { text="Mouse Down"; repaint(); return true; } public boolean mouseUp(Event evt,int x,int y)//鼠标松开处理函数 { text=""; repaint(); return true; } } |
//Keyboard.java import java.awt.*; import java.applet.*; public class Keyboard extends Applet { String text=""; public void paint(Graphics g) { g.drawString(text,20,20);} public boolean keyDown(Event evt,int x)//键盘被按下的处理函数 { text="Key Down"; repaint(); return true; } public boolean keyUp(Event evt,int x)//键盘被松开的处理函数 { text=""; repaint(); return true; } } } |